Alamayo World Wiki

How gear works

Six slots, five stats. A piece's stats come from three things only: its slot, its rarity and its item level. No random rolls.

The character sheet
The character sheet (C): what you wear and what it adds up to.
The bag
The bag (B).

The five stats

Power (damage and healing), Grit (health), Armour (less damage taken), Edge (crit chance) and Tempo (haste). What each point does, with a calculator

How many points

Points = round((item level + 2) × rarity × slot). Common pieces carry one stat, uncommon two (60/40), rare three (50/30/20), epic and up four (40/30/20/10), in the piece's own order.

Rarity×WeaponBodyHeadOff-handBackTrinket
Common0.71086544
Uncommon114118766
Rare1.3191411988
Epic1.552217131199
Legendary1.8261915131111

Points at item level 10. Slot weights: Weapon 1.2, Body 0.9, Head 0.7, Off-hand 0.6, Back 0.5, Trinket 0.5.

Item level and the level to wear it

You can wear a piece at its own item level (a common one a level sooner), and never later than level 10: every Wreck piece needs level 10 and nothing more. Island drops come at the level of the mob that dropped them; Wreck pieces at 10 + 3 × the Wreck level.

Forge stars

Every gear drop rolls the forge on top of its colour. Quest rewards never do.

StarsNameChanceItem levels
★Salt-Forged1 in 20+3
★★Storm-Forged1 in 200+6
★★★Leviathan-Forged1 in 2,500+9

Tempering

At the forge in town, Wreck pieces only: +3 item levels a rank, up to 4 ranks. It never fails. A rank costs Tidesteel = round((item level + 2) × 3 × 2ranks it has), ×4 for a legendary (whose effect grows 5% a rank), and Salvage 5 · 10 · 20 · 40. No temper takes a piece past item level (your best timed Wreck level) + 3, counted for whoever does the tempering.

Tidesteel comes from breaking Wreck pieces down at the forge: round((item level + 2) × rarity × 0.3), so a piece from a higher Wreck level gives more. Epics are usually worth more worn or sold. Island gear breaks down into Salvage at a fire instead.

Wear and repairs

Worn gear loses a point of durability every 2 kills you take part in, and 10% when you die. At zero it keeps its looks but gives no stats. Repair everything at any fire for Salvage: (100 − durability)% × (item level + 2) × 0.5, rounded up, a piece.

A limit on gear power

In the Wreck and on the shared island, the total of your gear's points is capped by your progress. An honest set never reaches it; only a whole set bought far above your own runs gets trimmed.