Alamayo World Wiki

The Hug Club

Guide

A boss ring on the island. One fighter, one boss, a crowd in the stands. Every boss has a trick to learn, and every attack is a red warning on the floor that you can walk out of.

What it is

The Hug Club is a hall on the island’s main street, behind a pink curtain. Inside is a round pit with a bowl of seats, a bar and a few stalls. A boss stands in the pit and one fighter at a time goes in against it. Everyone else sits in the stands and watches.

Bonk the bouncer stands at the pit’s gate. Talk to him to put your name on the list and choose a boss you may fight. A fighter who has not fought today goes before one who has. You need to be level 10 to fight; anyone can watch.

You fight in the gear you wear, as in a dungeon run. Every class can win every fight: no boss needs a healer, a tank or a dodge. A boss that is not beaten before its time limit hits far harder, so each fight is a puzzle to solve with time to spare.

In the stands

Watchers can throw at the fight and around the hall. Throws use snacks, which you buy at the bar in bags of 10, 50 or 100. Snacks stay on the character that bought them, up to 1,000. At the stalls a Tomato or a Dango costs 1 snack and a Rubber chicken costs 2. Guests can’t buy or throw.

Throws are just for fun: nothing a throw makes leaves the ring. Turn on “No throws at me” in the game if you would rather not be a target.

The ranks and their bosses

You may fight any boss up to one rank above the last rank you cleared, and any boss you have beaten before. You clear a rank by beating three of its bosses, or all of them while it has fewer. Every rank has four bosses, and beating any three of them clears it and opens the next. A rank that has opened stays open. After rank 5, a group of three opt-in cards opens: see After Hours below.

RankBossTuned for
Rank 1Mochimochi-chan the Squishy
Daruma-san the Roly-Poly
Seiro-chan the Steamer Tower
Kurukuru Koma the Spinning Top
Item level 10
the island’s green (uncommon) gear for level 10
Rank 2Tsuntsun Tsutsumi the Prickly Gift
Chapuchapu Mama the Rubber Duck Mother
Zuruzuru Tapi the Bubble Tea
Hiyahiya Kōri the Shaved Ice
Item level 25
the set a key 5 run drops, in epic
Rank 3Poi-baachan Granny Scoop
Patapata Orizuru the Origami Crane
Jūjū Takoyaki the Hot Griddle
Hokuhoku Yaki-imo the Stone Oven
Item level 37
the set a key 9 run drops, in epic
Rank 4Kanade-sama the Music Box
Konpei & Tō the Tanabata Stars
Dandan Dango the Hanami Skewer
Perapera Shīruchō the Sticker Book
Item level 55
the set a key 15 run drops, in epic
Rank 5Nui-chan the Plush
Tamaya the Firework Shell
Kaleido the Kaleidoscope
Yurayura Kage-e the Shadow Play
Item level 55
the same key 15 set, with the Gloamhollow’s on-use trinket

Each boss has a guide: what it does and how to win.

After Hours

Clear rank 5 and Bonk's list gains three opt-in cards, After Hours: Nobinobi Koinobori, the Sky Carp (“It hates to be crossed.”), Mochizuki, the Moon’s Mallet (“She’s sorry in advance.”) and Karakara Mikuji, the Fortune Box (“Read your fortune.”). Before you clear rank 5 the list shows one greyed line, “After Hours: clear Fireworks first”, and no names.

A card is never the next boss on the list and fills no rank. It opens only when you pick it. The Sky Carp and the Moon’s Mallet are hard and count toward your rating, up to 180 points each, and move no colour. The Fortune Box is just for fun: draw a fortune, fight your luck. It counts nothing toward the rating. After Hours has its own banner, one tile a card.

The Encore

Beat all four bosses of a rank and Bonk offers you that rank’s Encore (level 10 to run it). The club runs its four bosses back to back on one health bar, in a private back room: no queue, no throws, and friends can watch by name. The ranks’ programmes are Lantern Lighting (rank 1), Night Stalls, Bon Dance, Midnight and Fireworks.

An Encore does not count toward your rating and clears no rank.

The Hug Club rating

Your Hug Club rating is the best fight you have had on each boss, added up. A kill earns 20 points a rank. Up to 5 points a rank more come from time: the faster the kill, the more of them. A flawless kill, with nothing of the boss’s hitting you, earns 5 points a rank more. A loss scores nothing, and a best never goes down.

The rating shows on your tooltip, next to your item level, once you have a kill. It does not count toward your dungeon rating.

Its colour tells how far up the ladder you are. These are the points each colour needs:

ColourPoints
Uncommon80
Rare240
Epic480
Legendary800
Mythic1500

Your points never go down, but the colours need more points as bosses join. With four bosses in every rank the colours rose, so yours can drop a step until you beat the new ones. The cards of After Hours move no colour.

Gear: the item level each rank was tuned for

Each boss was tuned against the gear in the table above. Item level is the number on your tooltip: the average over all your gear slots, an empty slot counting as zero. Find out how keys set it on Keys.

What this means: it is the gear each fight was tuned for. More gear makes it easier, and good play can win below it. From rank 2 up the tune counts on epic pieces. A rare piece of the same item level has fewer stat points, so it plays a little lighter.