Alamayo World Wiki

Poi-baachan

GuideRank 3

Granny Scoop. The ring is a festival goldfish tub and you stand ankle-deep in it. The boss is a giant paper scoop that dips to catch you. In the air it cannot be hit. In the water it can. The paper is its health: it tears in steps.

Before you go in

The Hug Club, rank 3. The rank’s other bosses: Patapata Orizuru, Jūjū Takoyaki, Hokuhoku Yaki-imo.

Rank
3
Tuned for
Item level 37: the set a key 9 run drops, in epic

That is the gear this fight was tuned for. More gear makes it easier, and good play can win below it. How item level works here.

What it does

Dip

A soft shadow glides under you, trailing a step behind. Then it stops and a red circle fills. The scoop comes down on it and sits in the water.

Keep moving while the shadow follows; walk out of the red. Then hit the paper.

Lift

At the end of its time in the water the frame trembles, the water boils and the hoop’s own circle fills red.

Do not stand inside the hoop. Hit it from the rim.

Snatch

The shadow leaves you and settles over a goldfish. The fish freezes and flips, then a circle fills over it. A caught fish patches the paper and heals the scoop.

Walk toward the fish: when you come close it darts away, out of the circle.

Double Dip

A second, smaller, paler scoop lands on your quick way out of the first circle: the way you were walking, or straight ahead if you stood still. One step into it ends the fight.

Step out to the side, square to the way you were going, never straight on. It is the long way round, and the safe one.

Rush

Five circles show at once and land one after another: a Lane, a row across the screen through you, or a Chase, a line toward you. The goldfish dive and cannot be caught.

Lane: step forward or back. Chase: step sideways.

The paper rips

Twice in the fight the paper tears open and the scoop sticks in the water, shaking. A pail tips over at the stall and more goldfish splash in.

A free window. Hit it with everything.

Closing time

If the fight runs long, the stall’s lanterns go out and every catch kills.

Finish it before that.

How to beat it

  1. Hit it wet: Only a scoop in the water can be hit. Stand where the last dip put it.
  2. Mind the fish: Any red circle that lands with a fish in it catches the fish. Keep the lock away from them and herd a marked fish out of trouble.
  3. Walk, do not dodge: Every circle is built to be walked out of. Never plan on a dodge.
  4. Out to the side: On a double, do not take the short way out of the big circle: the second scoop waits there. Turn square to your walk and leave sideways.
  5. Use the rips: The torn paper is a free window. Save a burst for it.
  6. Count the fish: Losing every fish costs a lot of health back. Fish decide close fights.
  7. Flawless: No circle catches you, the lift included. Lost fish do not count against it.

Every class can win: each attack has a red warning on the floor and can be walked out of. About the Hug Club.