Kanade-sama
The Music Box. The ring is a ballroom: a floor of pastel tiles round a giant wind-up music box. It plays a toy-piano tune with a clear beat. Tiles fill red and land on the beat. The box can be hit only while its song plays, and every bar of the song makes you sleepier.
Before you go in
The Hug Club, rank 4. The rank’s other bosses: Konpei & Tō, Dandan Dango, Perapera Shīruchō.
- Rank
- 4
- Tuned for
- Item level 55: the set a key 15 run drops, in epic
That is the gear this fight was tuned for. More gear makes it easier, and good play can win below it. How item level works here.
What it does
Half the floor, diagonal lines of one colour, or the tiles round you fill red over two beats and land together.
Step onto any unlit neighbour. The whole floor pulses on every beat: use it.
Every other row of tiles fills red over a whole bar. The rows run along the way you face.
Step sideways into the next row.
Square bands round the box fill red, rippling outward from the lid.
Step in or out one band.
The dancer turns to you and a pink spot falls on you. The tiles round you fill red over a bar.
Walk out of the block, forward or sideways.
A pip appears over your health bar every bar of the song. At the last pip you fall asleep and the tiles land on you. A third sleep with no silence between ends the fight.
Break the crank before the last pip, and never sleep three times without a silence between. Only silence clears pips.
A crank sticks out of the box’s side. Any blow aimed at it breaks it and stops the song. The lid slams shut with a red ring round the box.
Walk out of the ring, then wind the crank back up by standing on the key mark.
Twice in the fight the song changes key: one bar with no tiles and the box open.
A free bar. The next song is faster.
In the last stretch the quick tiles land on the other beats.
Read the red, not the habit.
If the fight runs long, the music turns minor. Every tile kills.
Finish it before that.
How to beat it
- Listen and look: Every tile fills red and lands on a beat you can hear and see. With sound off the floor still pulses and a strip of dots counts the bar.
- Watch the pips: Break the crank when your pips are near the end, not at the start: every second of song is damage time.
- The crank is quick: It takes only a few seconds of your damage. Aim at it with a single-target blow; area damage will not break it.
- Wind it back: The key mark is inside the slam’s ring. Walk out of the ring, then back in.
- Casters: The rests between steps fit your casts. Cast in them.
- Flawless: No tile or slam lands on you. Falling asleep counts, because the tiles hit you.
Every class can win: each attack has a red warning on the floor and can be walked out of. About the Hug Club.