The Overgrown Orchard
The old orchard behind the Garden wall has not been picked in years. Something picks it now: whatever walks in, it wraps in gold silk and hangs in the trees for later.

How to get in
An old stone wall runs along the south edge of The Garden, with a gate in it and golden webs across the gap. Its sign says THE OLD ORCHARD · mind the webs.
Press G at the gate (or right-click the gap) to gather a crew. It wants level 10; below that the webs hold.
Pip's quest The Old Orchard (level 10, after The Breach) sends you in the first time.

A run
It runs like the Wreck: a count, four waves with a breather between, then the boss; the same keys, par, weekly twists, loot and Mastery.
- The hatchlings: 6 × Orchard Spiderling
- Webspinners in the boughs: 4 × Webspinner, 4 × Orchard Spiderling
- The broodguard: 3 × Broodguard, 4 × Orchard Spiderling
- The nursery: 4 × Egg Sac, 1 × Broodguard, 3 × Webspinner
- THE GILDED WEAVER
Finish under par and your key climbs, as in the Wreck: 1 level, 2 under 12:00, 3 under 9:00.
2 minutes after a fall, at full health. If the whole crew is down at once, the run is over.
The waves have 8× their health and hit 0.6× as hard, with 25% more of them; the Weaver 5× and 0.7×, the brood she calls 2× and 0.6×. 30 seconds to breathe between waves.
The week's twists join here too, by your key.
Foes

Small, fast and never alone. Fight them together and they fold.
Health at key 1: 2,400.
- Bite: a 1.2 m cone, 0.45 s to see it coming, 4.2 damage at key 1
It keeps its distance and spits web: whoever it lands on is stuck for a moment. Kill the spinners first, or fight them up close.
Health at key 1: 5,600.
- Bite: a 1.5 m cone, 0.55 s to see it coming, 7.2 damage at key 1
- Web Shot: a 1.8 m circle, 2 s to see it coming, 3.6 damage at key 1, roots 1.5 s, thrown from up to 15 m, every 8 s at most
The nursery's muscle. Its Pounce lands on the one it hates most and stuns them. Let the tank have it.
Health at key 1: 13,600.
- Maul: a 2.4 m cone, 0.8 s to see it coming, 15.6 damage at key 1
- Pounce: a 1.8 m circle, 2 s to see it coming, 13.2 damage at key 1, stuns 0.8 s
Break it before it hatches. Nine seconds, then two more spiderlings.
Health at key 1: 2,400. Hatches 2 spiderlings 9 s after it lands.
The Gilded Weaver

A golden orb-weaver the size of a cart, and the reason the fruit rots on the branch. She has three moods, and she lets you know when she changes.
- Health at key 1
- 70,000 (for a crew of five)
- Her moods
- From 60% the brood joins; from 30% she is 15% faster
- Hard enrage
- 10:00: 5× damage and faster, which no crew outlasts


Rearing for a Fang Strike, and her abdomen up for a Web Spray: learn the two shapes.
A bite in front of her. The one she fights takes it; everyone else stays out of her face.
a 3.4 m cone, 1.2 s to see it coming, 22.4 damage at key 1.
A glob at whoever stands far from her. Step out of its circle before it lands, or be poisoned for a few seconds.
a 2.4 m circle, 2 s to see it coming, 5.6 damage at key 1, poison for 6 s, thrown from up to 14 m.
A long, thin cone at one of the crew who is not the tank. Step out of it or be webbed in place for a moment.
a 12 m cone, 2.5 s to see it coming, 4.2 damage at key 1, roots 2.5 s; about every 18 / 15 / 12 s as the fight goes on.
At 60% and again at 30% she climbs into the trees, out of reach. Egg sacs fall round the tree: break them. Then she marks one of you with a circle that follows you. Walk it away from the crew and step out as it stops moving. She lands hard on whoever is still in it, and for a moment she cannot fight back.
at 60% and 30%; 3 egg sacs that hatch 2 each after 9 s; a hatchling that reaches her makes her hit 10% harder for 20 s (3 at most); the circle follows you for 3 s and stops 0.8 s before she lands; her landing takes 32% of the marked one's health and 8% from anyone else under her, and stuns her 1.8 s; her web stays where she lands: 40% slower inside.
When the crew crowds her, she sweeps everything around her. Give her room.
a 4.4 m circle around her, 2.5 s to see it coming, 28 damage at key 1, knocks you back.
After her first climb, three spiderlings come down on their threads around her every 40 seconds.
3 spiderlings every 40 s.

Loot
What the Wreck gives, at the same item levels: Black Pearls from the Weaver's hoard, Mastery, the legendaries' chance from key 10, and the Wreck's own weapons and off-hands. The heads, bodies, backs and trinkets are the Orchard's own, in place of the Wreck's, for every class:
From key 1
From key 10
Not fond of spiders?
Esc → Graphics → Spiders as crabs: every spider is drawn as a crab of its size, from the next one that appears (egg sacs stay sacs).