Bodies
Any of these, picked when you make the character. Bodies and looks.




Powers
Damage, healing and shields grow with your level (up to 10) and with the Power on your gear, through Power's curve. Everything else stays. A Guardian's blows also grow 1% for every 1% of health its Grit gives and 1% for every 1% of armour its Armour gives (past the cap too), each through its curve, and 1.6% for every talent point it spends, in any tree. Its healing and shields don't. Levels 1–5 each teach a power; from 6, skill points, and at 10 Mastery.
The auto-attack: cleaves up to four in front of you. Your shield blocks 80% of plain blows from the front, not a boss's; a blocked blow costs at most 5% of your health.
- Damage
- 14 / 14 / 19 a swing, in turn
- Reach
- 2.2 m
- Every
- 1 s
A heavy blow: 30 damage, stuns 1.2 s.
- Damage
- 26
- Stun
- 1.2 s
- Reach
- 2.3 m
- Cooldown
- 6 s
Hits everything within 5 m and slows it 70% for 2 s.
- Damage
- 10
- Slow
- 70% for 2 s
- Radius
- 5 m
- Cooldown
- 10 s
Taunts everything within 6.5 m; you and friends inside it take 25% less damage for 6 s.
- Radius
- 6.5 m
- Lasts
- 4 s
- Cooldown
- 12 s
Stuns everything within 6 m for 3 s. Bosses shrug it off.
- Damage
- 14
- Stun
- 3 s
- Radius
- 6 m
- Cooldown
- 18 s
6 s: takes 85% less damage, reflects 30%, heals 20% over the time. 60 s cooldown; blows you take shorten it, blocked ones more.
- Heals
- 17.3% of health (a smaller bar past 60 gear points)
- Lasts
- 6 s
- Cooldown
- 60 s always running, in a fight and out; never back sooner than 30 s
A roll. Mid-air it is a dash. Two charges; one comes back every 30 s.
- Charges
- 2, one back every 30 s
- Timing
- Pressed before a blow lands on your screen, it dodges it, bosses' moves too (up to a 0.3 s round trip)
Skill tree
Three branches. A capstone costs 13 points in one branch, so no build has two. Plan a build
