Bodies
Any of these, picked when you make the character. Bodies and looks.




Powers
Damage, healing and shields grow with your level (up to 10) and with the Power on your gear. Everything else stays. Levels 1–5 each teach a power; from 6, skill points, and at 10 Mastery.
The auto-attack. Cleaves everything in front of you; toggle it on and it swings by itself.
- Damage
- 14 / 14 / 19 a swing, in turn
- Reach
- 2.2 m
- Every
- 1 s
A heavy blow: 30 damage, stuns 1.2 s.
- Damage
- 26
- Stun
- 1.2 s
- Reach
- 2.3 m
- Cooldown
- 6 s
Hits everything within 5 m and slows it 70% for 2 s.
- Damage
- 10
- Slow
- 70% for 2 s
- Radius
- 5 m
- Cooldown
- 10 s
Taunts everything within 6.5 m. The party takes 25% less for 6 s.
- Radius
- 6.5 m
- Lasts
- 4 s
- Cooldown
- 12 s
Stuns everything within 6 m for 3 s. Bosses shrug it off.
- Damage
- 14
- Stun
- 3 s
- Radius
- 6 m
- Cooldown
- 18 s
6 s: takes 15% less, reflects 30%, heals 20% over the time. Back in 60 s: every blow you take takes 0.5 s off, every block 1.5 s. Never back sooner than half that, and nothing counts while it is up.
- Heals
- 17.3% of max health
- Lasts
- 6 s
- Cooldown
- 60 s always running, in a fight and out; never back sooner than 30 s
A roll. Mid-air it is a dash. Two charges; one comes back every 30 s.
- Charges
- 2, one back every 30 s
Skill tree
Three branches. A capstone costs 13 points in one branch, so no build has two. Plan a build
