Alamayo World Wiki
Shaman
Healer

Shaman

Health
260 at level 10
Crit
12%
Armour
5%
Global cooldown
1.5 s

Bodies

Any of these, picked when you make the character. Bodies and looks.

Man
Man
Woman
Woman
Skeleton
Skeleton
Goblin
Goblin

Powers

Damage, healing and shields grow with your level (up to 10) and with the Power on your gear, through Power's curve. Everything else stays. Levels 1–5 each teach a power; from 6, skill points, and at 10 Mastery.

Salt Bolt1 Auto-attack · Level 1 · off the global cooldown

The auto-attack: a bolt a second, fired on the move.

Damage
17
Range
20 m
Every
1 s
MendQ · Level 1 · a cast: moving breaks it

Heals the selected friend 22%, or you.

Heals
19% of health (a smaller bar past 60 gear points)
Range
20 m
Ward2 · Level 3 · a cast: moving breaks it

A 4 m circle on the selected friend, or you, for 6 s: half damage inside, and everyone in it is healed 6% of their health a second.

Radius
4 m
Range
20 m
Lasts
6 s
Cooldown
12 s
LeechE · Level 2 · a cast: moving breaks it

Drains the target for 1.5 s. You and every friend the beam passes through are healed for what it takes.

Damage
10 every 0.2 s for 1.2 s
Range
20 m
Cooldown
9 s
TideshellR · Level 4

A shell of 10 layers on the selected friend, or you: each blow they take breaks one (at most one a second) and heals them 8% of their health. Washes off poison and bleeds. One friend at a time.

Heals
6.9% of health (a smaller bar past 60 gear points)
Range
20 m
Lasts
60 s
Cooldown
10 s
Spring TideF Ultimate · Level 5 · a cast: moving breaks it

Everyone within 10 m is healed toward 65% (further with your level and power, less far the more health their gear gives), shielded for 60 damage for 6 s (more with your level and power), and fights 30% faster for 12 s. Washes off poison and bleeds. 60 s cooldown; friends dropping under 30% health shorten it.

Heals toward
65% (a smaller bar past 60 gear points)
Shield
52 for 6 s
Radius
10 m
Cooldown
60 s always running, in a fight and out; never back sooner than 30 s
RollShift Movement · Level 1 · off the global cooldown

A roll. Mid-air it is a dash. Two charges; one comes back every 30 s.

Charges
2, one back every 30 s
Timing
Pressed before a blow lands on your screen, it dodges it, bosses' moves too (up to a 0.3 s round trip)

Skill tree

Three branches. A capstone costs 13 points in one branch, so no build has two. Plan a build

Weapons