Bodies
Any of these, picked when you make the character. Bodies and looks.




Powers
Damage, healing and shields grow with your level (up to 10) and with the Power on your gear, through Power's curve. Everything else stays. Levels 1–5 each teach a power; from 6, skill points, and at 10 Mastery.
The auto-attack: a bolt a second, fired on the move.
- Damage
- 17
- Range
- 20 m
- Every
- 1 s
Heals the selected friend 22%, or you.
- Heals
- 19% of health (a smaller bar past 60 gear points)
- Range
- 20 m
A 4 m circle on the selected friend, or you, for 6 s: half damage inside, and everyone in it is healed 6% of their health a second.
- Radius
- 4 m
- Range
- 20 m
- Lasts
- 6 s
- Cooldown
- 12 s
Drains the target for 1.5 s. You and every friend the beam passes through are healed for what it takes.
- Damage
- 10 every 0.2 s for 1.2 s
- Range
- 20 m
- Cooldown
- 9 s
A shell of 10 layers on the selected friend, or you: each blow they take breaks one (at most one a second) and heals them 8% of their health. Washes off poison and bleeds. One friend at a time.
- Heals
- 6.9% of health (a smaller bar past 60 gear points)
- Range
- 20 m
- Lasts
- 60 s
- Cooldown
- 10 s
Everyone within 10 m is healed toward 65% (further with your level and power, less far the more health their gear gives), shielded for 60 damage for 6 s (more with your level and power), and fights 30% faster for 12 s. Washes off poison and bleeds. 60 s cooldown; friends dropping under 30% health shorten it.
- Heals toward
- 65% (a smaller bar past 60 gear points)
- Shield
- 52 for 6 s
- Radius
- 10 m
- Cooldown
- 60 s always running, in a fight and out; never back sooner than 30 s
A roll. Mid-air it is a dash. Two charges; one comes back every 30 s.
- Charges
- 2, one back every 30 s
- Timing
- Pressed before a blow lands on your screen, it dodges it, bosses' moves too (up to a 0.3 s round trip)
Skill tree
Three branches. A capstone costs 13 points in one branch, so no build has two. Plan a build
