Bodies
Any of these, picked when you make the character. Bodies and looks.




Powers
Damage, healing and shields grow with your level (up to 10) and with the Power on your gear. Everything else stays. Levels 1–5 each teach a power; from 6, skill points, and at 10 Mastery.
The auto-attack: a bolt a second, fired on the move.
- Damage
- 17
- Range
- 20 m
- Every
- 1 s
Heals the selected friend 22%, or yourself when nothing or an enemy is selected. A cast: moving interrupts it.
- Heals
- 19% of max health
- Range
- 20 m
A 4 m circle where the selected friend stands, or you when nothing or an enemy is selected, for 6 s: half damage inside, and everyone in it is healed 6% of their health every second.
- Radius
- 4 m
- Range
- 20 m
- Lasts
- 6 s
- Cooldown
- 12 s
Drains the target for 1.4 s. You and every friend the beam passes through are healed for what it takes.
- Damage
- 10 every 0.2 s for 1.2 s
- Range
- 20 m
- Cooldown
- 9 s
Cleanses poison and bleeds within 8 m, heals 10%.
- Heals
- 8.7% of max health
- Radius
- 8 m
- Cooldown
- 12 s
Everyone within 10 m is healed to 65%, shielded for 60 damage for 6 s (more with your level and power), and fights 30% faster for 12 s. Back in 60 s: every friend who drops under 30% health takes 5 s off. Never back sooner than half that, and nothing counts while it is up.
- Heals to
- 65%
- Shield
- 52 for 6 s
- Radius
- 10 m
- Cooldown
- 60 s always running, in a fight and out; never back sooner than 30 s
A roll. Mid-air it is a dash. Two charges; one comes back every 30 s.
- Charges
- 2, one back every 30 s
Skill tree
Three branches. A capstone costs 13 points in one branch, so no build has two. Plan a build
