A tusked bull seal in a salvage harness, a hooded lantern between his tusks: walked along the cliffs at night, he looks like a ship riding at anchor. Mag Tallow keeps him, from her cart.
Tusk Jab Ballast · TankA quick jab of his tusks at the one he fights, with no ground warning: the tank's to take.
When: On the one he fights · Warning: None: a quick blow, nothing shows on the ground · Effect: 23 damage
Gore Ballast · Tank · TimerA heavy thrust of his tusks in a cone in front of him, turning with the one he fights. Only the tank stands there.
When: Every 12 s · Warning: A 60° cone, 5 m long, in front of him, turning with the one he fights; 1.5 s to get clear (he holds it drawn back) · Effect: 140 damage
Belly-Slam Ballast · Crew · TimerHe rears up and slams down in a ring round him, throwing back whoever is in it. Get out of the ring.
When: Every 20 s · Warning: A ring of 5 m around him; 2 s to get clear (he holds it drawn back) · Effect: 25% of the health of everyone in it, thrown back 4 m
Roar Ballast · Crew · TimerA roar that hurts the whole crew over a few seconds and slows them for a while. Nothing to dodge: be ready to heal.
When: Every 45 s · Warning: He rears back for 1.5 s: nothing on the ground, nothing to step out of · Effect: 10% of everyone's health over 3 s, and 20% slower for 4 s
Lunge Ballast · CrewHe slides at whoever carries the bait, along a line to the edge of the yard, and hurts everyone in it. A bollard in the way sticks his tusks fast; the fence only angers him.
When: On Mag's bait, 4 s after it lands · Warning: A line 3 m wide from him through the baited one to the yard's edge; 2.5 s to get clear · Effect: 40% of the health of everyone in it, knocked aside. A standing bollard on the line sticks his tusks fast: stunned 8 s, 50% more damage taken; a bollard cracks at its second lunge. The fence or the slip riles him: 10% more damage for the rest of the fight, each time
Cart-Slam Ballast · CrewWith the whole crew up on Mag's cart, he soon rears and slams into it: everyone still on the bed is hurt and thrown down the ramp at his tusks.
When: Once the whole crew has stood on Mag's cart for 5 s together · Warning: The cart's bed is marked for 2 s: step off it · Effect: 25% of the health of everyone still on the bed, thrown down the ramp at his tusks
Goad Pole Mag · TankA jab of her pole at whoever stands at her cart.
When: On the one she fights · Warning: None: a quick blow, nothing shows on the ground · Effect: 20 damage
Bait Bucket Mag · CrewFish slopped over one of the crew who is not the tank: Ballast lunges at them next.
When: Every 30 s, at one of the crew who is not the tank · Warning: 1.5 s to land, then it stays on them · Effect: Ballast's next Lunge comes at them
Prod Mag · CrewShe goads Ballast with her pole: if she finishes, he fights faster and harder for a while. A stun or an interrupt breaks it.
When: Every 20 s · Warning: A 3 s call; a stun or an interrupt breaks it · Effect: Ballast attacks 30% faster and hits 15% harder for 10 s
Blue Oil Mag · CrewA pot of oil thrown at someone's feet: a ring, then blue fire that burns for a long while. Step out, and keep the fight off it.
When: Every 15 s at one of the crew, every 6 s once Ballast is down · Warning: A circle of 3 m where it lands; 1.5 s to get clear (she holds it drawn back) · Effect: Blue fire there for 20 s: 3% of your health a second
Whistle Mag · CrewShe whistles, and Tar Rats pour out of the drains, going for the healers first.
When: At 70% and 40% of Ballast's health · Warning: A 1.5 s whistle · Effect: 8 Tar Rats out of the drains, going for the healers first
Tallow Whip Mag · CrewOnce Ballast is down: a long crack of her whip in a line. Step sideways out of it.
When: Once Ballast is down, every 5 s · Warning: A line 8 m long and 1.5 m wide in front of her; 1.5 s to get clear · Effect: 35 damage
Off the Chain BallastLate in the fight, or once the bollards are gone, he lunges at anyone every few seconds and nothing stops him.
When: From 4:00 into the fight, or once no bollard stands · Effect: No more bait: a Lunge every 8 s at one of the crew in the yard, and the bollards no longer stop him
Broken Loose BallastIf his keeper falls first he hits harder and lunges at anyone, with less warning. The bollards still stop him.
When: If Mag falls first · Effect: He hits 40% harder, and lunges every 15 s at one of the crew with 1.5 s to get clear. The bollards still stop him
Fights On MagWith Ballast down she hits harder and throws her oil far more often.
When: Once Ballast is down · Effect: She hits 50% harder, throws her oil every 6 s and cracks her whip every 5 s
Every Rat in the Harbour Mag · AddsLeft alone too long, or once the fight runs too long, she calls up every rat in the harbour at once.
When: 1 min 30 s after Ballast falls, or at the hard enrage · Effect: 16 Tar Rats at once
Enrage ClockAt 5:00 both drop their moves and batter you, 3 times as hard and doubling every 5 s. Kill him first, then her, before then.
When: At 5:00 into the fight · Effect: Mag whistles up every rat if she has not. Then neither makes a move: each runs down the one it fights and batters them with plain blows, twice as fast, 3× the damage, doubling every 5 s