Market and trading
$ALAMAYO is the world's only currency. Anything that isn't bound can be sold, at any level: gear binds to your character the first time you equip it, a legendary excepted (binding). Nobody in the world sells or buys from you but other players.
Your wallet
Log in with a wallet (one signature, no gas) and your characters are saved to it; or play as a guest. Buying, bidding, selling for $ALAMAYO and the paid services need the wallet login. Guests can still trade items. Wallets can't connect in Firefox on the island: use Chrome or Brave for your wallet. Everything else plays fine in Firefox.
The Pier and the World
Alamayo Pier is the fishing game. Alamayo World is the island. Log in to both with the same wallet and your $ALAMAYO works in both. You move it between them yourself.
What each one pays in
| Alamayo Pier | Alamayo World | |
|---|---|---|
| Money | Gold, $DMT or $ALAMAYO. Each is its own balance, and they never mix. | $ALAMAYO only. |
| How you earn it | Fish on a balance and your catches pay in that currency. Sell them, or cook them for the same pay plus camp points. Each cast costs bait from that balance. A house of Hut level or better also takes a share of the weekly piñata. | Sell to other players: the market, trades and cash-on-delivery mail. Nobody in town buys your items or sells you items for $ALAMAYO. You can also bring $ALAMAYO in from your wallet or the Pier. |
In the World, the market, trades and cash on delivery take a 5% fee. The seller pays it, or whoever receives $ALAMAYO in a trade. The town's services have set prices. Both are further down this page.
You can lose money at the Pier: every cast costs real money and the catch is random. Every fish and its chance are public: see the odds. 18+.
Do I need a wallet?
- The World: not to play. The island, the dungeons and the season are free in your browser, as a guest. You need a wallet login to buy, sell or bid for $ALAMAYO and for the town's paid services. Guests can still trade items.
- The Pier: not to try it. Try it first gives you free casts on play money, with no sign-up. To play for real, connect a wallet ($ALAMAYO on Robinhood Chain, $DMT on Arbitrum), or use Telegram for gold, through the group's bank.
- Logging in with a wallet is one signature, with no gas and no transfer.
Do I have to claim my piñata share?
Yes. It doesn't go to your wallet by itself. You open it in your house. Only a house of Hut level or better has a share.
- Each week, when the bell rings, every piñata in town cracks open. A share you haven't collected waits for you and never expires. Shares you skip stack up, and opening the piñata in your house collects them all at once. If you sell your last house, what's waiting pays out then.
- Each currency has its own piñata. A house belongs to one balance (gold, $DMT or $ALAMAYO) and takes its share from that balance's piñata.
- The share lands in your Pier balance. To get it out, cash out from the Pier: gold goes back to the game, $DMT and $ALAMAYO to your wallet. A wallet with nothing in the vault needs a small deposit first.
- The World doesn't pay piñata shares. Once you've opened an $ALAMAYO share, you can move it to the World.
How $ALAMAYO moves between them
One wallet, two pockets. Press Wallet in the World to see both.
- At the Pier is your $ALAMAYO in play at the Pier, plus what rests in its vault. Here in the World is what the market, trades and the town spend.
- Move shifts it from one to the other, free and instant. You move it into the World from the World's Wallet window. To come back, use that window or BRING IT BACK in the Pier's wallet.
- 2,500 stays at the Pier. A move into the World always leaves 2,500 $ALAMAYO there, so you need more than 2,500 at the Pier to move any. While it stays, you can withdraw without a new deposit.
- Deposit sends $ALAMAYO from your wallet to the Pier's vault. Then move it to the World if you like. It takes your wallet's own transactions, with a small ETH fee on Robinhood Chain.
- Withdraw, from the World or from the Pier, is one free signature and then your wallet's own transfer, with a small ETH fee on Robinhood Chain. Money already resting in the vault needs only the transfer. It always goes to the wallet you're signed in with.
- A wallet with nothing in the vault can't withdraw yet. That's one that has never deposited, or one that has taken everything out. Make a small deposit first. It stays yours. The deposit and the amount waiting to come out must add up to at least 2,500 $ALAMAYO.
- Auction bids. $ALAMAYO held for a bid can't be moved or withdrawn while the bid stands.
- Only $ALAMAYO moves. Gold and $DMT stay in their Pier balances. The World's wallet holds only $ALAMAYO.
- Limits. One sale, one side of a trade, one cash-on-delivery price or one auction bid can be at most 10,000,000 $ALAMAYO. Moves and withdrawals have no such limit, and there are no day limits.
Where your money sits
- Your deposit goes into a vault contract: $ALAMAYO on Robinhood Chain, $DMT on Arbitrum. What rests there in your name, you can withdraw to your own wallet whenever you like, without asking anyone.
- In play at the Pier, your stake is locked in the vault and your balance is kept on the Pier's books. Withdraw closes the session and puts it all in the vault in your name, for your wallet to take.
- In the World, your $ALAMAYO is kept on the Pier's books, not in the vault in your name. Withdraw puts it there the same way.
- Gold isn't in a vault. It goes through the group's bank on Telegram.
The market

Gavel at the market hall's door in town. Talk to Gavel or press G at the door to open the market. The market is the hall itself: walk away from the door and it closes.
With the market's Sell tab open, right-click an item in your bag. The window shows the going rate (the lowest listing and the week's sales) and can suggest a price. Set a price and a time: 24 hours, 48 hours, 1 week or 1 month. Only undamaged items can be listed: repair it first. Up to 50 listings a character. Unsold items come back to you. A locked item can't be listed: unlock it first. A bound piece can't be listed at all.
The tree on the left sorts every listing: Weapons, Off-hands, Armour, Jewellery (Rings, Neck), Trinkets, Consumables, Cafe, Tools, Materials, Bags, Quest items, Other. The slot filter shows one slot's gear in any branch.
The seller pays 5% of the sale. Nothing to list.
Market only, by auction. A legendary never binds, so one you've worn still sells, once it's repaired.
Legendary auctions
A legendary you list goes to auction. The market shows its rules first, and you accept them every time. Your price is the opening bid, in whole $ALAMAYO. A new auction is announced to everyone online, and the seller pays the same 5% fee when it sells.
For the first 2 hours nobody can buy it outright: players bid, starting at the seller's price. Each bid must beat the top bid by at least 5% and keeps it open at least an hour after that bid. The market shows the least next bid. Bids are in whole $ALAMAYO. You can't bid on your own auction, or raise your own top bid. Like buying, bidding needs the wallet login, and you must be at the market hall.
It ends once the 2 hours are up and an hour has passed with no higher bid, and sells to the top bidder.
A bid is held from your balance: it comes back the moment someone outbids you, and pays for the item if you win.
With no bids in 2 hours, it goes on sale at the seller's price until the listing runs out. The seller can take it back any time before it sells.
The seller can take a legendary back until the first bid. Once someone bids, it can't be taken back.
Trading
Right-click a player within 20 m → Trade. Each side offers up to 8 items and/or $ALAMAYO; both accept, and it all swaps at once. Any change clears both accepts. On $ALAMAYO in a trade, the side that receives it pays 5%. A locked item can't be offered: unlock it first. Nor can a bound piece. A legendary can't be offered either: it sells at the market only.
The mailbox in town, east of Rigger: press G at it, or click its tag. Walk away and it closes.
Up to 6 things a mail, to any character by name, your own too: free, and there at once. From a guest login, only to your own characters. Nothing locked. Legendaries can't go by mail, nor can bound gear, not even to your own characters.
Ask a price in $ALAMAYO for a mail to another player's character, when you are both on a wallet: they pay it to take the mail, and you get it less the 5% fee.
Mail nobody takes comes back to you: a cash-on-delivery mail after 3 days, the rest after 30.
The town's services
| Service | Who | Price in $ALAMAYO |
|---|---|---|
| A new name | The Registrar | 20,000 |
| Reset your skill tree | Rigger | first free, then 10,000 |
| A new style (same body) | Fade | 2,000 |
| A new body | Fade | 50,000 |
| A new look for a slot, common look | Pins | 2,000 |
| A new look for a slot, uncommon look | Pins | 3,000 |
| A new look for a slot, rare look | Pins | 5,000 |
| A new look for a slot, epic look | Pins | 8,000 |
| A new look for a slot, legendary look | Pins | 12,000 |
The 5% market and trade fee and every service price go to the pier's weekly piñata and the $ALAMAYO burn.