Alamayo World Wiki

Market and trading

$ALAMAYO is the world's only currency. Anything that isn't bound can be sold, at any level: gear binds to your character the first time you equip it, a legendary excepted (binding). Nobody in the world sells or buys from you but other players.

Your wallet

Log in with a wallet (one signature, no gas) and your characters are saved to it; or play as a guest. Buying, bidding, selling for $ALAMAYO and the paid services need the wallet login. Guests can still trade items. Wallets can't connect in Firefox on the island: use Chrome or Brave for your wallet. Everything else plays fine in Firefox.

The Pier and the World

Alamayo Pier is the fishing game. Alamayo World is the island. Log in to both with the same wallet and your $ALAMAYO works in both. You move it between them yourself.

What each one pays in

Alamayo PierAlamayo World
MoneyGold, $DMT or $ALAMAYO. Each is its own balance, and they never mix.$ALAMAYO only.
How you earn itFish on a balance and your catches pay in that currency. Sell them, or cook them for the same pay plus camp points. Each cast costs bait from that balance. A house of Hut level or better also takes a share of the weekly piñata.Sell to other players: the market, trades and cash-on-delivery mail. Nobody in town buys your items or sells you items for $ALAMAYO. You can also bring $ALAMAYO in from your wallet or the Pier.

In the World, the market, trades and cash on delivery take a 5% fee. The seller pays it, or whoever receives $ALAMAYO in a trade. The town's services have set prices. Both are further down this page.

You can lose money at the Pier: every cast costs real money and the catch is random. Every fish and its chance are public: see the odds. 18+.

Do I need a wallet?

Do I have to claim my piñata share?

Yes. It doesn't go to your wallet by itself. You open it in your house. Only a house of Hut level or better has a share.

How $ALAMAYO moves between them

One wallet, two pockets. Press Wallet in the World to see both.

Where your money sits

The market

The market window
Where

Gavel at the market hall's door in town. Talk to Gavel or press G at the door to open the market. The market is the hall itself: walk away from the door and it closes.

Selling

With the market's Sell tab open, right-click an item in your bag. The window shows the going rate (the lowest listing and the week's sales) and can suggest a price. Set a price and a time: 24 hours, 48 hours, 1 week or 1 month. Only undamaged items can be listed: repair it first. Up to 50 listings a character. Unsold items come back to you. A locked item can't be listed: unlock it first. A bound piece can't be listed at all.

Browsing

The tree on the left sorts every listing: Weapons, Off-hands, Armour, Jewellery (Rings, Neck), Trinkets, Consumables, Cafe, Tools, Materials, Bags, Quest items, Other. The slot filter shows one slot's gear in any branch.

The fee

The seller pays 5% of the sale. Nothing to list.

Legendaries

Market only, by auction. A legendary never binds, so one you've worn still sells, once it's repaired.

Legendary auctions

Listing

A legendary you list goes to auction. The market shows its rules first, and you accept them every time. Your price is the opening bid, in whole $ALAMAYO. A new auction is announced to everyone online, and the seller pays the same 5% fee when it sells.

Bidding

For the first 2 hours nobody can buy it outright: players bid, starting at the seller's price. Each bid must beat the top bid by at least 5% and keeps it open at least an hour after that bid. The market shows the least next bid. Bids are in whole $ALAMAYO. You can't bid on your own auction, or raise your own top bid. Like buying, bidding needs the wallet login, and you must be at the market hall.

The end

It ends once the 2 hours are up and an hour has passed with no higher bid, and sells to the top bidder.

Your bid

A bid is held from your balance: it comes back the moment someone outbids you, and pays for the item if you win.

No bids

With no bids in 2 hours, it goes on sale at the seller's price until the listing runs out. The seller can take it back any time before it sells.

Taking it back

The seller can take a legendary back until the first bid. Once someone bids, it can't be taken back.

Trading

Right-click a player within 20 m → Trade. Each side offers up to 8 items and/or $ALAMAYO; both accept, and it all swaps at once. Any change clears both accepts. On $ALAMAYO in a trade, the side that receives it pays 5%. A locked item can't be offered: unlock it first. Nor can a bound piece. A legendary can't be offered either: it sells at the market only.

Mail

Where

The mailbox in town, east of Rigger: press G at it, or click its tag. Walk away and it closes.

Sending

Up to 6 things a mail, to any character by name, your own too: free, and there at once. From a guest login, only to your own characters. Nothing locked. Legendaries can't go by mail, nor can bound gear, not even to your own characters.

Cash on delivery

Ask a price in $ALAMAYO for a mail to another player's character, when you are both on a wallet: they pay it to take the mail, and you get it less the 5% fee.

Coming back

Mail nobody takes comes back to you: a cash-on-delivery mail after 3 days, the rest after 30.

The town's services

ServiceWhoPrice in $ALAMAYO
A new nameThe Registrar20,000
Reset your skill treeRiggerfirst free, then 10,000
A new style (same body)Fade2,000
A new bodyFade50,000
A new look for a slot, common lookPins2,000
A new look for a slot, uncommon lookPins3,000
A new look for a slot, rare lookPins5,000
A new look for a slot, epic lookPins8,000
A new look for a slot, legendary lookPins12,000

The 5% market and trade fee and every service price go to the pier's weekly piñata and the $ALAMAYO burn.