Pinch Me
From and to Nori
Beat up five Sand Crabs, and roll out of their pinch twice. This is the game teaching you to dodge.
How
- Sand Crabs (level 1–2) sit in two groups on the Strand, one each side of the Steps. They never start a fight.
- Attack one. When it lifts its claws, the sand under you goes red: press Shift to dodge the pinch (a roll, or the Cleric's Tailwind).
- Do that twice, and knock out five of them.
- Back to Nori.
Only Sand Crabs show red for their normal pinch (it's a lesson). Every other mob's normal swing just lands; only their special attacks turn the ground red.
To do
- Defeat 5 × Sand Crab
- Dodge the pinch with Shift (2×)
What you fight
| Move | Damage | Wind-up | Shape |
|---|---|---|---|
| Pinch | 13 / 14 | 0.55 s | cone 1.5 m |
Plain swings never mark the ground, and a few close moves show only in the cast bar. Every other move marks the ground as it winds up: step or roll out of it. Damage is at the mob's level, before your armour.
Rewards
18 XP
In the quest's words: the Beachcomber's Shawl, your first cape.
Before and after
After A Stick Will Do. Opens Up the Steps. Shows from level 0.
What they say
When offered
“Sand crabs never start a fight. Hit one and its friends pinch back too! Pick one on its own.”
“Knock out five of them. When one lifts its claws, the sand goes red. Dodge the pinch with Shift. Do that twice.”
While you work
“Red sand means move! Press Shift to dodge the pinch.”
When you hand it in
“Nice moves! You learn fast.”
“Here, my old shawl. It's your first cape. It looks good on you!”