Bodies
Any of these, picked when you make the character. Bodies and looks.




Powers
Damage, healing and shields grow with your level (up to 10) and with the Power on your gear. Everything else stays. Levels 1–5 each teach a power; from 6, skill points, and at 10 Mastery.
The auto-attack: a spark every 1.2 s. Everything you hit heals your most wounded friend for all of it.
- Damage
- 17
- Range
- 20 m
- Every
- 1.2 s
A 1.3 s cast: 60 holy damage, and your two most wounded friends are each healed for 60% of it.
- Damage
- 52
- Range
- 20 m
- Cast
- 1.3 s
A golden dome 4.5 m around the selected friend (with no friend selected, the most wounded) for 8 s: everyone inside is healed 4% of their health every second.
- Radius
- 4.5 m
- Range
- 20 m
- Lasts
- 8 s
- Cooldown
- 24 s
A bubble on the selected friend, or on yourself when nothing or an enemy is selected: it soaks up 240 damage for 12 s (more with your level and power), but never more than 60% of their own health. The same friend can take another only 15 s later.
- Absorbs
- 208
- Range
- 20 m
- Lasts
- 12 s
- Cooldown
- 4 s
2 s: five holy bolts at the target, 40 each. Every bolt heals your most wounded friend for all of it. You can move while you channel it.
- Damage
- 35 every 0.4 s for 1.6 s
- Range
- 20 m
- Cooldown
- 10 s
Every friend within 12 m gets a bubble that soaks up 75 damage (more with your level and power), and for 8 s your damage heals all of them. Back in 60 s: every heal you land on a friend under half health takes 1 s off. Never back sooner than half that, and nothing counts while it is up.
- Shield
- 65 for 10 s
- Radius
- 12 m
- Cooldown
- 60 s always running, in a fight and out; never back sooner than 30 s
Run 60% faster for 5 s. Two charges; one comes back every 30 s.
- Lasts
- 5 s
- Charges
- 2, one back every 30 s
Skill tree
Three branches. A capstone costs 13 points in one branch, so no build has two. Plan a build
