Bodies
Any of these, picked when you make the character. Bodies and looks.




Powers
Damage, healing and shields grow with your level (up to 10) and with the Power on your gear, through Power's curve. Everything else stays. Levels 1–5 each teach a power; from 6, skill points, and at 10 Mastery.
The auto-attack: a spark every 1.2 s. Everything you hit heals your most wounded friend for all of it.
- Damage
- 17
- Range
- 20 m
- Every
- 1.2 s
A 1.3 s cast: 48 holy damage, and your two most wounded friends are each healed for 60% of it.
- Damage
- 42
- Range
- 20 m
- Cast
- 1.3 s
A 4.5 m dome on the selected friend, or the most wounded, for 8 s: everyone inside is healed 4% of their health a second.
- Radius
- 4.5 m
- Range
- 20 m
- Lasts
- 8 s
- Cooldown
- 24 s
A bubble on the selected friend, or you, that soaks up 192 damage for 20 s (more with your level and power), at most 60% of their health. Once per friend every 15 s.
- Absorbs
- 166
- Range
- 20 m
- Lasts
- 20 s
- Cooldown
- 4 s
2 s: five holy bolts at the target, 40 each. Every bolt heals your most wounded friend for all of it. You can move while you channel it.
- Damage
- 35 every 0.4 s for 1.6 s
- Range
- 20 m
- Cooldown
- 10 s
Every friend within 12 m gets a bubble that soaks up 75 damage (more with your level and power), and for 8 s your damage heals every friend. 60 s cooldown; your heals on friends under half health shorten it.
- Shield
- 65 for 10 s
- Radius
- 12 m
- Cooldown
- 60 s always running, in a fight and out; never back sooner than 30 s
Run 60% faster for 5 s. Two charges; one comes back every 30 s.
- Lasts
- 5 s
- Charges
- 2, one back every 30 s
Skill tree
Three branches. A capstone costs 13 points in one branch, so no build has two. Plan a build
