Alamayo World Wiki
Firebrand
Damage

Firebrand

Health
225 at level 10
Crit
18%
Armour
5%
Global cooldown
1.5 s

Bodies

Any of these, picked when you make the character. Bodies and looks.

Man
Man
Woman
Woman
Skeleton
Skeleton
Goblin
Goblin

Powers

Damage, healing and shields grow with your level (up to 10) and with the Power on your gear. Everything else stays. Levels 1–5 each teach a power; from 6, skill points, and at 10 Mastery.

Embers and the Smoulder

Every fire crit adds an Ember (3 at most: with 3 you are Kindled for 15 s) and leaves 28% of itself burning on the target: the Smoulder, burning out over 4 seconds. Each new crit adds to it and starts the clock again. What Embers do to Pyre is in its line below.

Cinder1 Auto-attack · Level 1 · off the global cooldown

The auto-attack: a spark every 1.4 s. A crit adds an Ember.

Damage
12
Range
20 m
Every
1.4 s
FireboltQ · Level 1 · a cast: moving breaks it

A 1.5 s cast: 50 fire damage. A crit adds an Ember.

Damage
43
Range
20 m
Cast
1.5 s
Flashfire2 · Level 3 · off the global cooldown

Instant, whatever you are doing: a cast goes on, and no global cooldown. 14 fire damage that always crits, so it always adds an Ember. It spreads the target's burn to up to 5 enemies within 10 m, each catching as much of it as your chance to crit.

Damage
12 always crits
Range
20 m
Cooldown
6 s
Powder FuseE · Level 2

Lights a fuse on the target: it burns for 3 s, then blows for 35, and 20 to everything within 3.5 m, lighting a fuse on one of them.

Blast
30 then 20 to everything within 3.5 m
Radius
3.5 m
Range
20 m
Lasts
3 s
Cooldown
8 s
PyreR · Level 4 · a cast: moving breaks it

A 3 s cast: 60 fire damage. Each Ember cuts a second off the cast and adds 23%; with three you are Kindled and it is instant, for 15 s. It spends only the Embers it began with: those you gain while casting stay. If its target falls first, it flies on to the nearest foe within 4 m that is already in the fight.

Damage
52
Range
20 m
Cast
3 s
BellowsF Ultimate · Level 5 · off the global cooldown

Instant, whatever you are doing: for 8 s every fire spell crits, even those already in the air, you cast 25% faster, and your chance to crit becomes extra damage (at 70% crit chance, +70%). Back in 60 s: every crit from Firebolt, Pyre or Flashfire outside Bellows takes 2 s off. Never back sooner than half that, and nothing counts while it is up.

Lasts
8 s
Cooldown
60 s always running, in a fight and out; never back sooner than 30 s
BlinkShift Movement · Level 1 · off the global cooldown

Teleports 8 m the way you move, or face. Slips roots and slows, and keeps your cast going: it only breaks if you walk. Works mid-air. Two charges; one comes back every 30 s.

Charges
2, one back every 30 s

Skill tree

Three branches. A capstone costs 13 points in one branch, so no build has two. Plan a build

Weapons