Bodies
Any of these, picked when you make the character. Bodies and looks.




Powers
Damage, healing and shields grow with your level (up to 10) and with the Power on your gear, through Power's curve. Everything else stays. Levels 1–5 each teach a power; from 6, skill points, and at 10 Mastery.
Every fire crit adds an Ember (3 at most: with 3 you are Kindled for 15 s) and leaves 28% of itself burning on the target: the Smoulder, burning out over 4 seconds. Each new crit adds to it and starts the clock again. What Embers do to Pyre is in its line below.
The auto-attack: a spark every 1.4 s. A crit adds an Ember.
- Damage
- 12
- Range
- 20 m
- Every
- 1.4 s
A 1.5 s cast: 50 fire damage. A crit adds an Ember.
- Damage
- 43
- Range
- 20 m
- Cast
- 1.5 s
Instant, even mid-cast: 14 fire damage that always crits, so it adds an Ember. Spreads the target's burn to up to 5 enemies within 10 m, scaled by your crit chance.
- Damage
- 12 always crits
- Range
- 20 m
- Cooldown
- 6 s
Lights a fuse on the target: it burns for 3 s, then blows for 35, and 20 to everything within 3.5 m, lighting a fuse on one of them.
- Blast
- 30 then 20 to everything within 3.5 m
- Radius
- 3.5 m
- Range
- 20 m
- Lasts
- 3 s
- Cooldown
- 8 s
A 3 s cast: 60 fire damage. Each Ember cuts a second off the cast and adds 23%; with three you are Kindled and it is instant, for 15 s.
- Damage
- 52
- Range
- 20 m
- Cast
- 3 s
8 s: every fire spell crits, casts are 25% faster, and one and a half times your crit chance becomes extra damage. 60 s cooldown; crits shorten it.
- Lasts
- 8 s
- Cooldown
- 60 s always running, in a fight and out; never back sooner than 30 s
Teleports 8 m the way you move or face. Slips roots and slows; a cast carries on. Two charges; one comes back every 30 s.
- Charges
- 2, one back every 30 s
- Timing
- Pressed before a blow lands on your screen, it dodges it, bosses' moves too (up to a 0.3 s round trip)
Skill tree
Three branches. A capstone costs 13 points in one branch, so no build has two. Plan a build
