Starcatcher
WeaponLegendary
Starcatcher
WeaponFirebrand
LegendaryItem level 60
+40 Power (+36.5% damage and healing)
+30 Edge (+4.3% crit)
+20 Tempo (+5.9% speed)
+10 Grit (+10% health)
Requires level 10
In Bellows, Firebolt, Pyre and Flashfire crits drop a star on the target and everything near it, half as hard as the crit, and add 0.5 s to Bellows (3 s at most).
“It fell for three nights. The fourth night, someone caught it.”
Beside each stat: what it gives with nothing else worn. On top of other gear it gives less (the curves).
- Slot
- Weapon
- Class
- Firebrand
- Stats, in order
- Power › Edge › Tempo › Grit (what the order does)
- Drops from
- The Wreck, the Overgrown Orchard and the Gloamhollow, key 10 and up
- Breaks down into
- 33 Tidesteel (at the card's level)
- Trades
- On the market only, by auction. It never binds: one you've worn still sells, once it's repaired
Legendary effect
In Bellows, Firebolt, Pyre and Flashfire crits drop a star on the target and everything near it, half as hard as the crit, and add 0.5 s to Bellows (3 s at most).

How it drops and trades
- When a run in any of the three dungeons at key 10 or higher is completed, each person rolls 1 in 1,000 for a legendary of their class, on top of the normal loot: its weapon or its trinket, even odds, so 1 in 2,000 for this one. There is no pity: every roll is the same.
- Always legendary, and numbered: the first one found is Starcatcher #1. Its item level is always 60, whatever level it drops at. Wearing it needs level 10.
- Each forge star makes its effect 5% stronger, up to +15% at 3. Tempering stops at item level 58, so a legendary is never tempered.
- You can wear one legendary weapon and one legendary trinket at a time.
- It trades on the market only, never in a trade window or by mail, and it never binds: one you've worn still sells, once it's repaired.
- A new listing is an auction, announced to everyone online. For the first 2 hours nobody can buy it outright: players bid, starting at the seller's price. Each bid must beat the top bid by at least 5% and keeps it open at least an hour after that bid. It ends once the 2 hours are up and an hour has passed with no higher bid, and sells to the top bidder. With no bids in 2 hours, it goes on sale at the seller's price until the listing runs out. The seller can take it back until someone bids. How auctions work
Where it comes from
- Any of the three dungeons 1 in 2,000 a completed run at level 10+ (1 in 1,000 for a legendary of your class)