Bodies
Any of these, picked when you make the character. Bodies and looks.




Powers
Damage, healing and shields grow with your level (up to 10) and with the Power on your gear. Everything else stays. Levels 1–5 each teach a power; from 6, skill points, and at 10 Mastery.
The auto-attack: a cut every half second, +25% from behind. Cold Blood: once your chance to crit passes 50%, every 1% more makes your crits on bosses and elites 3% harder; past 80%, every 1% more also adds 1.6% to Dagger Storm's cleave (67% of the blow at 100%).
- Damage
- 11 / 11 / 14 a swing, in turn
- Reach
- 2 m
- Every
- 0.55 s
One hard stab: 32 damage, +25% from behind.
- Damage
- 28
- Reach
- 2 m
- Cooldown
- 6 s
Unseen, threat wiped. Breaking it gives +25% damage for 15 s.
- Cooldown
- 60 s
A bleed: 2 a second per stack, stacks to 10, lasts 60 s.
- Damage
- 7
- Bleed
- 2 a second a stack, up to 10 stacks, 60 s
- Reach
- 2 m
- Cooldown
- 30 s
15 s: 8 damage a second to everything within 3.5 m, and every blow you land cuts every other foe within 5 m of your target for 35% of it.
- Damage
- 7 a second within 3.5 m for 15 s
- Cooldown
- 20 s
8 s: +60% damage, faster, every third hit crits, bleeds tick harder. Back in 60 s: every Shank that lands takes 3 s off. Never back sooner than half that, and nothing counts while it is up.
- Lasts
- 8 s
- Cooldown
- 60 s always running, in a fight and out; never back sooner than 30 s
A roll. Mid-air it is a dash. Two charges; one comes back every 30 s.
- Charges
- 2, one back every 30 s
Skill tree
Three branches. A capstone costs 13 points in one branch, so no build has two. Plan a build
