Bodies
Any of these, picked when you make the character. Bodies and looks.




Powers
Damage, healing and shields grow with your level (up to 10) and with the Power on your gear, through Power's curve. Everything else stays. Levels 1–5 each teach a power; from 6, skill points, and at 10 Mastery.
The auto-attack: a cut every half second, +25% from behind. Cold Blood: double damage to bosses below 35% health. Past 30% crit chance, each 1% more makes your crits on bosses and elites 2% harder.
- Damage
- 11 / 11 / 14 a swing, in turn
- Reach
- 2 m
- Every
- 0.55 s
One hard stab: 32 damage, +25% from behind.
- Damage
- 28
- Reach
- 2 m
- Cooldown
- 6 s
Unseen, threat wiped. Breaking it gives +25% damage for 15 s. Feint: 70% less damage from monsters' area attacks for 6 s.
- Cooldown
- 60 s
A bleed: 2 a second per stack, stacks to 10, lasts 60 s.
- Damage
- 7
- Bleed
- 2 a second a stack, up to 10 stacks, 60 s
- Reach
- 2 m
- Cooldown
- 30 s
15 s: 8 damage a second to everything within 3.5 m, and every blow you land cuts every other foe within 5 m of your target for 35% of it.
- Damage
- 7 a second within 3.5 m for 15 s
- Cooldown
- 20 s
8 s: +60% damage, faster, every third hit crits, bleeds tick harder. 60 s cooldown; Shanks that land shorten it.
- Lasts
- 8 s
- Cooldown
- 60 s always running, in a fight and out; never back sooner than 30 s
A roll. Mid-air it is a dash. Three charges; one comes back every 30 s.
- Charges
- 3, one back every 30 s; 2 in a duel
- Timing
- Pressed before a blow lands on your screen, it dodges it, bosses' moves too (up to a 0.3 s round trip)
Skill tree
Three branches. A capstone costs 13 points in one branch, so no build has two. Plan a build
