Alamayo World Wiki
Hunter
Damage

Hunter

Health
242 at level 10
Crit
15%
Armour
10%
Global cooldown
1.5 s

Bodies

Any of these, picked when you make the character. Bodies and looks.

Man
Man
Woman
Woman
Skeleton
Skeleton
Goblin
Goblin

Powers

Damage, healing and shields grow with your level (up to 10) and with the Power on your gear. Everything else stays. Levels 1–5 each teach a power; from 6, skill points, and at 10 Mastery.

Bow Shot1 Auto-attack · Level 1 · off the global cooldown

The auto-attack: an arrow every 2.2 s, 50 damage, fired on the move. Steady Aim: once your chance to crit passes 40%, every 1% more makes crits of Heavy Shot, Quickdraw and the Storm Net 2% harder.

Damage
43
Range
20 m
Every
2.2 s
Heavy ShotQ · Level 1 · a cast: moving breaks it

Draw and loose: 85 damage. A 1.6 s cast, moving interrupts it. No cooldown: shoot it whenever nothing else is ready.

Damage
74
Range
20 m
Cast
1.6 s
Storm Net2 · Level 3

Throws a charged net: every enemy within 4 m of the target is rooted for 2 s, then slowed by 70% for 5 s, and takes 10. Lightning crackles through the net for 4 s: 7 damage a second to everything under it, bosses too (bosses aren't rooted).

Damage
9
Lightning
6 a second for 4 s, to everything under it
Root
2 s
Radius
4 m
Range
20 m
Cooldown
14 s
QuickdrawE · Level 2 · move while you use it

2 s: eight arrows at the target, 16 each. You can walk while you shoot.

Damage
14 every 0.25 s for 1.75 s
Range
20 m
Cooldown
15 s
VolleyR · Level 4

Throws a trap at the target's feet: it drags every enemy within 10 m into a knot, then arrows rain on it for 3 s, 10 damage every half second to everything within 4 m. Bosses aren't dragged.

Damage
9 every 0.5 s for 3 s
Radius
4 m
Range
20 m
Cooldown
18 s
Dead EyeF Ultimate · Level 5

8 s: 50% faster, and Heavy Shot needs no draw. Every Heavy Shot that crits also hits the enemy nearest its target. Back in 45 s.

Lasts
8 s
Cooldown
45 s always running, in a fight and out
Leap BackShift Movement · Level 1 · off the global cooldown

Leaps 15 m backwards in a high arc, further from a jump; your eyes stay on the target. Two charges; one comes back every 30 s.

Charges
2, one back every 30 s

Skill tree

Three branches. A capstone costs 13 points in one branch, so no build has two. Plan a build

Weapons