Bodies
Any of these, picked when you make the character. Bodies and looks.




Powers
Damage, healing and shields grow with your level (up to 10) and with the Power on your gear. Everything else stays. Levels 1–5 each teach a power; from 6, skill points, and at 10 Mastery.
The auto-attack: an arrow every 2.2 s, 50 damage, fired on the move. Steady Aim: once your chance to crit passes 40%, every 1% more makes crits of Heavy Shot, Quickdraw and the Storm Net 2% harder.
- Damage
- 43
- Range
- 20 m
- Every
- 2.2 s
Draw and loose: 85 damage. A 1.6 s cast, moving interrupts it. No cooldown: shoot it whenever nothing else is ready.
- Damage
- 74
- Range
- 20 m
- Cast
- 1.6 s
Throws a charged net: every enemy within 4 m of the target is rooted for 2 s, then slowed by 70% for 5 s, and takes 10. Lightning crackles through the net for 4 s: 7 damage a second to everything under it, bosses too (bosses aren't rooted).
- Damage
- 9
- Lightning
- 6 a second for 4 s, to everything under it
- Root
- 2 s
- Radius
- 4 m
- Range
- 20 m
- Cooldown
- 14 s
2 s: eight arrows at the target, 16 each. You can walk while you shoot.
- Damage
- 14 every 0.25 s for 1.75 s
- Range
- 20 m
- Cooldown
- 15 s
Throws a trap at the target's feet: it drags every enemy within 10 m into a knot, then arrows rain on it for 3 s, 10 damage every half second to everything within 4 m. Bosses aren't dragged.
- Damage
- 9 every 0.5 s for 3 s
- Radius
- 4 m
- Range
- 20 m
- Cooldown
- 18 s
8 s: 50% faster, and Heavy Shot needs no draw. Every Heavy Shot that crits also hits the enemy nearest its target. Back in 45 s.
- Lasts
- 8 s
- Cooldown
- 45 s always running, in a fight and out
Leaps 15 m backwards in a high arc, further from a jump; your eyes stay on the target. Two charges; one comes back every 30 s.
- Charges
- 2, one back every 30 s
Skill tree
Three branches. A capstone costs 13 points in one branch, so no build has two. Plan a build
