Bodies
Any of these, picked when you make the character. Bodies and looks.




Powers
Damage, healing and shields grow with your level (up to 10) and with the Power on your gear, through Power's curve. Everything else stays. Levels 1–5 each teach a power; from 6, skill points, and at 10 Mastery.
The auto-attack: an arrow every 2.2 s, 50 damage, fired on the move. Steady Aim: past 20% crit chance, each 1% more makes your Heavy Shot, Quickdraw and Storm Net crits 4% harder.
- Damage
- 43
- Range
- 20 m
- Every
- 2.2 s
Draw and loose: 89 damage, a 1.6 s cast.
- Damage
- 77
- Range
- 20 m
- Cast
- 1.6 s
Every enemy within 4 m of the target takes 10, is rooted for 2 s, then slowed 70% for 5 s. Lightning under the net deals 7 damage a second for 4 s. Bosses aren't netted but take the lightning.
- Damage
- 9
- Lightning
- 6 a second for 4 s, to everything under it
- Root
- 2 s
- Radius
- 4 m
- Range
- 20 m
- Cooldown
- 14 s
2 s: eight arrows at the target, 16 each. You can walk while you shoot.
- Damage
- 14 every 0.25 s for 1.75 s
- Range
- 20 m
- Cooldown
- 15 s
Drags every enemy within 10 m of the target into a knot, then arrows rain on it for 3 s: 10 damage every half second within 4 m. Bosses aren't dragged.
- Damage
- 9 every 0.5 s for 3 s
- Radius
- 4 m
- Range
- 20 m
- Cooldown
- 18 s
8 s: 50% faster, and Heavy Shot needs no draw. Every Heavy Shot that crits also hits the enemy nearest its target. 45 s cooldown.
- Lasts
- 8 s
- Cooldown
- 45 s always running, in a fight and out
Leaps 15 m backwards, still facing the target. Two charges; one comes back every 30 s.
- Charges
- 2, one back every 30 s
- Timing
- Pressed before a blow lands on your screen, it dodges it, bosses' moves too (up to a 0.3 s round trip)
Skill tree
Three branches. A capstone costs 13 points in one branch, so no build has two. Plan a build
