Squallsinger
WeaponLegendary
Squallsinger
WeaponHunter
LegendaryItem level 40
Requires level 10
Every Heavy Shot calls lightning that leaps to three more enemies, as hard as the shot. With nobody near, it strikes the target again, twice as hard.
“Draw it and the air goes quiet. Loose it and it doesn't.”
- Slot
- Weapon
- Class
- Hunter
- Stats, in order
- Power › Tempo › Edge › Grit (what the order does)
- Drops from
- The Wreck, level 10 and up
- Breaks down into
- 23 Tidesteel (at the card's level)
- Trades
- On the market only
Legendary effect
Every Heavy Shot calls lightning that leaps to three more enemies, as hard as the shot. With nobody near, it strikes the target again, twice as hard.

How it drops and trades
- When a Wreck run at level 10 or higher is completed, each person rolls 1 in 1,000 for a legendary of their class, on top of the normal loot: its weapon or its trinket, even odds, so 1 in 2,000 for this one. Runs 4–6 of your day roll half that, later runs a quarter. There is no pity: every roll is the same.
- Always legendary, and numbered: the first one found is Squallsinger #1. Its item level is the run's: 10 + 3 × the Wreck level. Wearing it needs level 10.
- Each star and temper rank makes its effect 5% stronger, up to +35% at 7. Tempering it costs 4× the Tidesteel.
- You can wear one legendary weapon and one legendary trinket at a time.
- It trades on the market only, never in a trade window. A new listing is announced and shows at once, but nobody can buy it for the first 10 minutes. The seller can take it back in that time.
Where it comes from
- The Wreck 1 in 2,000 a completed run at level 10+ (1 in 1,000 for a legendary of your class)