Cooking and crafting
Everything is made at a fire, the forge or the still. Nobody sells anything: the ingredients drop from what you kill.
Cooking
At any fire. A meal heals 60% of your health over 20 seconds of sitting; moving or a hit stops it.
| Ingredient | Cooks into | Drops from (a kill) |
|---|---|---|
| Crab Meat | Crab Stew | Old Pinchy 50%, The Mansion Crab 50%, Veteran Racer 50%, Sand Crab 25% |
| Salted Fish | Grilled Fish | Barnacle Bill 50%, Drowned Warrior 50%, Drowned Galley Guard 50%, Old Salt 50% |
| Hard Tack | Tack Porridge | Wrecker Bruiser 50%, Lamp-Eye 50%, The Scrap King 50%, Wrecker Scout 25% |
| Gull Egg | Beach Omelette | Sand Crab 3%, Light-Fingered Crab 3%, Shore Crab 3%, Old Pinchy 3% |
Well Fed
Two recipes, each learned the first time you claim a weekly bounty. Eat one for 10 seconds and its stat is yours for 15 minutes, even through a death; one at a time.
| Meal | Takes | Does | Learned from |
|---|---|---|---|
| Barnacle Chowder | 2 × Crab Meat + 2 × Salted Fish + 1 × Gull Egg | +4 Grit | WANTED: Barnacle Bill |
| Lamp-Oil Fritters | 2 × Hard Tack + 1 × Gull Egg + 1 × Lamp Oil | +4 Armour | WANTED: Lamp-Eye |
Made at a fire
| Thing | Takes | Does | Level |
|---|---|---|---|
| Boot Pouch | 100 × Salvage | ||
| Tarred Bandage | 4 × Salvage | ||
| Field Repair Kit | 40 × Salvage | mends everything you wear or carry, anywhere, once | |
| Whetstone | 20 × Salvage | your blows land 5% harder for 15 minutes | |
| Patch-Up Tonic | 25 × Salvage | 40% of your health back at once, two minutes between | |
| Sea-Chest Pouch | 250 × Salvage | a pouch for your belt: ten bag slots | 8 |
| Boot Pouch | 4 × The Satchel + 40 × Salvage | four Satchels into a Boot Pouch: six bag slots | |
| Sailcloth Sack | 4 × Boot Pouch + 80 × Salvage | four Boot Pouches into a Sailcloth Sack: eight bag slots | |
| Oilskin Duffel | 4 × Sailcloth Sack + 150 × Salvage | four Sailcloth Sacks into an Oilskin Duffel: ten bag slots | |
| The Quartermaster's Kitbag | 4 × Oilskin Duffel + 300 × Salvage | four Oilskin Duffels into the Quartermaster's Kitbag: twelve bag slots | |
| The Quartermaster's Kitbag | 4 × Sea-Chest Pouch + 300 × Salvage | four Sea-Chest Pouches into the Quartermaster's Kitbag: twelve bag slots |
Bags go up a size in the fire's Bags tab: four of one size and some Salvage make the next, up to The Quartermaster's Kitbag.
Also at a fire: break down junk and island gear into Salvage (junk its own number, gear a third of its stat points), and repair everything you wear for Salvage.
The forge
In town. Breaks Wreck gear down into Tidesteel and tempers Wreck pieces: +3 item levels a rank, four ranks, never fails. How tempering works, with a calculator on the Wreck's page.
The Still
By the Alamayo Cafe's barrels. Black Pearl come from the Captain's chest in the Wreck; the rest from the island.
| Brew | Takes | Does |
|---|---|---|
| Flask of the Deep | 4 × Black Pearl + 1 × Lamp Oil | +6% damage and healing for the whole run. One flask a run. |
| Flask of the Hull | 4 × Black Pearl + 1 × Wrecker's Tar | You take 6% less damage for the whole run. One flask a run. |
| Crew Feast | 6 × Black Pearl + 2 × Crab Meat + 2 × Salted Fish | The whole crew: +3% damage and healing, 3% less damage taken, for the run. One a run; doesn't stack. |
| Brine Tonic | 2 × Black Pearl + 1 × Salted Fish | Heals a quarter of your health at once. Two a run, a minute apart. |
| Storm Draught | 2 × Black Pearl | +15% haste for 15 s. One a run. |